by royalkingkb at 3:13 PM
(4,454 Views / 4 Likes)
Good afternoon!

It’s been quite a while since our initial hint at this project, but we’re finally ready to release the basic info for Creative Infinite. So, here’s the burning question… (please read the entire post, it affects all of Ruinscraft!)

What is Creative Infinite?

In a summary, Creative Infinite is a Creative server inside of a regular Minecraft world, implementing the various features of Creative Plots. Players can claim 16 (subject to change) 32x32 plots of natural terrain, called “claims”, and can gain more of these claims through playtime and other ways. There are no plot roads, so claims are merged automatically if you own two next to each other.

Creative Infinite was designed to be a revised version of our previously popular server commonly known as “Main” or “Freebuild”, which was the original gamemode of Ruinscraft when we first opened to the public in 2012.

If you are familiar with “Main” and familiar with our Creative Plots server, then you will mostly feel familiar with Creative Infinite as it is designed to be a combination of the two. The name Creative Infinite comes from the idea that you are not restricted to a plot of land in an empty, boring flat world, but rather, you are able to venture out and find areas you like and claim them in a normally generated Minecraft world.

On Creative Infinite, you will default to Creative mode, like Creative Plots, but are able to change to any gamemode you please (survival, adventure, creative, and spectator).

Creative Infinite will be using the same plot management system our current Creative Plots server does (PlotSquared), so you will automatically be familiar with the functionality and all the commands if you are familiar with Creative Plots.

You will be able to build on any claimed land you own, or are added to. You will not be able to build on unclaimed land. Think of it like Creative Plots; you can only build on plots / claims you have permission to.

Much like Creative Plots, we will have a block logging plugin that will allow you to see who has placed or destroyed blocks in the world. Griefing will not be permitted on this server.

In Creative Infinite, you will be able to use WorldEdit, just like you have been able to on our Creative Plots server. We are still allowing unrestricted1 WorldEdit that is accessible without voting, donations, or any other prerequisites. This is something that we value our players have access to. WorldEdit is an essential part of the creative/building experience and we would never hinder our players’ ability to use it freely.

An example of a person building on a single claim on Creative Infinite:​

The walls in this image represent the edge of the claim, showing that the claim owner built a wall signifying the edge of where they can build. Claims extend from bedrock to the build height limit.

An example of a person building on 3 claims on Creative Infinite:​

1 block is spaced between regular claims -- however, these claims automatically merge if you own two claims next to each other, removing this 1 block gap.

We also plan to incorporate multiple worlds into the server, including the nether, end, and possibly more than one overworld. These alternate worlds may or may not be VIP exclusive.

Many players have requested the popular world manipulation plugin, VoxelSniper. We are currently looking into the possible implementation of this plugin on Ruinscraft but it is uncertain at this time if we will add it.

What other changes will there be?

Ruinscraft Social...
by StupidDrew9 at 7:27 PM
(1,723 Views / 1 Likes)

Details coming soon!
by efusion4 at 11:32 PM
(2,121 Views / 7 Likes)
Hey everyone! It’s been quite some time since our last VIP rank giveaway during Christmas of 2016, so we’ve decided that it’s time for another one!

This time around, we will be giving away two VIP rank upgrades to one lucky winner. This means if you were VIP 2 and you won the giveaway, you would be upgraded to VIP 4. In order to enter this giveaway, type the command /enter on the creative or the hub server. This command will add your username to a list which will be used to randomly select the winner. The winner will be announced and notified on November 23rd, 2017.
by StupidDrew9 at 12:29 AM
(5,884 Views / 5 Likes)
Good evening,

After a long period of planning and working, we're finally prepared to release our newest update to Skyblock!

New features include:
  • A market with 36 rentable shops, with enough space to sell pretty much anything
  • Double the challenges, with spooky new rewards
  • A new custom Nether island
  • A PvP arena below the spawn
  • 4 new custom starter islands
  • A complete reset, to give some fairness for all the new features
  • Some things for you to discover!

This huge update will take place on Saturday, July 15th. Prior to that, at 5:00 PM EST on Monday, July 10th, the Skyblock server will become whitelisted for testing until release, which means the current map will be removed this Monday.

Alongside our Skyblock release is a brand new Hub, built by the Ruinscraft Build Team! The build team has been hard at work to create new fantastic things for the server, such as new builds around Plots spawn, Skyblock builds, this brand new hub, and so much more. Just look at this sick preview of our new hub:


Looking forward to the release! Make sure to join us at for the release party.
by StupidDrew9 at 4:49 PM
(1,223 Views / 1 Likes)
From today until Monday, June 26, we will be having a 20% Summer Sale on all packages in our webstore! As summer is now here for everyone, we wished to start it off with a small sale.

We hope everyone has a great summer!

Visit our webstore at!

Also, make sure to join our Discord at! It's been lots of fun since we've updated it.
by StupidDrew9 at 5:47 PM
(3,958 Views / 3 Likes)
Good afternoon!

I'd like to preface this post by letting you all know that we have huge plans in the works. We can't wait to show you guys what we've been working on, these projects have been in the works for quite a while.

First off, we have updated our Creative Plots server spawn! Thank you to the Ruinscraft Build Team for their hard work on this huge project. Our previous spawn was noticeably outdated - work was started on it in late 2013. It's been quite a while. With spring here, and our many new plans for the server coming up, we decided to give our Plots server a new and updated look. We hope you like it.

Speaking of spring, it's been a while since our last sale, hasn't it? I'm happy to announce our one week spring sale! All packages will be 20% off until Monday, May 8.

As I stated earlier, we have a lot of projects we're working on. The main project you may be thinking about is Creative Infinite. We have tons of plans for it, but not everything is set in stone - however, we can tell you that it will be much more convenient for builders, and that users who enjoyed our former Main server will very likely enjoy this new server. We're sure that anyone who currently plays our Plots server will love Creative Infinite.

Another thing to mention - we have a major Skyblock update in the works! We can't say everything at the moment, but this update will include much more interaction with other players, and many more features for progressed users. The update will be a very large revamp of current features. We have lots of plans for Skyblock, as it has a huge amount of potential.

Thanks for reading! We're very much looking forward to the rest of the year.
by royalkingkb at 3:20 PM
(2,658 Views / 2 Likes)
Today, we have re-implemented our classic bounty kill reward plugin. The plugin allows you to set bounties on other players and gain a bounty for killing other players.

Here is the list of commands offered by our bounty system. You can obtain this help menu by using /bounty help.

On the right hand scoreboard, you will see the top 5 revenues of online players.

By default, you will get $4 for killing a player. Every kill a player gets, the amount goes up by $2. For example: if I kill 2 players, my bounty will now be $8.
by royalkingkb at 7:19 PM
(2,350 Views / 3 Likes)
Good afternoon all,

This morning we re-enabled the //stack, //copy, and //paste commands on our creative Minecraft server.

The exploit used involved items such as redstone, carpet, cactus, and any block that drops an item when broken. Basically, people could create massive amounts of cactus (or whatever block that applies) with //stack and then break one and it would break them all. This would create a massive amount of entities all at once, overloading the server.

We have fixed this issue by limiting the amount of entities that can be created per chunk per tick update. This allows cactus, carpets, etc to still be stacked, but if you break them, they will not crash the server or lag your client.

If you find any exploits such as this one, please message a staff member.

We hope you all enjoy WorldEdit'ing freely once more,

Your friends at Ruinscraft.
by royalkingkb at 1:44 AM
(1,600 Views / 1 Likes)
Recently, there have been numerous crashes on our creative Minecraft server. This has been due to an exploit in the WorldEdit plugin we use. Specifically, the //stack, //copy, and //paste commands.

In effort to stop the crashing of the server, we have temporarily disabled the commands until we can fix the specific issues regarding them.

We hope you won't be too terribly upset with us, as we hope to have these commands re-enabled within a few days.

We will update you guys on when we fix the issue and what has been changed. We will release a lot more details on why this was a necessary action in a later post.

Thank you.
by royalkingkb at 4:58 PM
(1,527 Views / 0 Likes)

Good afternoon,

Today I would like to talk about our KitPvP server and the recent issues we have been having with specifically Ender Chests functioning correctly.

If you play on KitPvP, you might have noticed some funky stuff going on with your Ender Chest data. If you are not familiar with what has been happening, Ender Chest data has disappeared, been altered, and not saved correctly ever since the launch of the KitPvP server.

We have tried our best to combat this issue and work towards a solution that provides rock solid server performance, data reliability, and the smoothest operations possible.

The Bukkit plugin we choose to use for this release of KitPvP (I am not going to mention the name, however many of you probably know anyhow) has been unreliable and, as previously described, has caused many data issues in the past.

Just today, the plugin has caused the Ender Chest data on KitPvP to become inaccessible.

I would like to be as transparent as possible with why this has happened because I am sure many of you are not satisfied with the Ruinscraft organization, its staff, and performance because of this.

Explanation of why this happened:

For the technically inclined:

When we launched the KitPvP server, we overlooked that the plugin supported the use of a SQL based database. Providing much performance increases and reliability versus a flat-file based configuration.

We used the flat-file configuration for the first couple of days unaware that we would run into serious issues down the road. As the number of players increased and the data began to grow, our problems with flat-file storage began to arise.

We looked into the plugin's configuration and realized that it supported a SQL based database. This is completely at the fault of the Ruinscraft administrators and developers who configured the plugin before the launch of KitPvP. A SQL database configuration should have been at the use from the start. We soon switched over to the SQL database configuration and, as a result, caused a loss of Ender Chest data. It is possible that the plugin would function a lot more sanely than if it were not have been transferred from flat-file to a SQL database.

Recently, the plugin has been performing unintentional operations with the data. We believe this to be at fault of the plugin and not the Ruinscraft administrators and developers. Regardless to say, we still take all the blame for the loss of data as it is our responsibility to accurately test and develop a server which is reliable, secure, and performant to our needs.

For the non-technically inclined:

We used a somewhat poorly designed plugin and configured it incorrectly. We will be switching to a new plugin in which the data formats are completely different. The data from the old plugin is somewhat "corrupt." A lot of Ender Chest data was not saved.

What will happen next:

Our admin team (dukesmart, StupidDrew9, efusion4, and I) have all tried recovery methods for the data. It came down to having to just use a new plugin. Ender Chest data will be lost. We are completely apologetic and realize that it is mostly at the fault of Ruinscraft. We are switching to a known reliable Ender Chest plugin we previously used on our legacy KitPvP server (2014). The plugin has been since maintained and is extremely reliable.


Q: Why are you using an Ender Chest plugin? Doesn't Minecraft just support Ender Chests?
A: Yes, Minecraft supports Ender Chests. Minecraft does not, however, support the larger Ender Chest sizes we offer to Tiered players.

Q: Will I loose everything in my Ender Chest?
A: Yes, unfortunately. We sincerely apologize and promise to not let this situation take fold again in the future.

Q: Can I get my stuff back?
A: We realize your frustration. We really do. We understand that you worked hard at earning your stuff. We know how your trust with us has been hindered. For the fairness of...
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