It’s been quite a while since our initial hint at this project, but we’re finally ready to release the basic info for Creative Infinite. So, here’s the burning question… (please read the entire post, it affects all of Ruinscraft!)
What is Creative Infinite?
In a summary, Creative Infinite is a Creative server inside of a regular Minecraft world, implementing the various features of Creative Plots. Players can claim 16 (subject to change) 32x32 plots of natural terrain, called “claims”, and can gain more of these claims through playtime and other ways. There are no plot roads, so claims are merged automatically if you own two next to each other.
Creative Infinite was designed to be a revised version of our previously popular server commonly known as “Main” or “Freebuild”, which was the original gamemode of Ruinscraft when we first opened to the public in 2012.
If you are familiar with “Main” and familiar with our Creative Plots server, then...
Hey everyone! It’s been quite some time since our last VIP rank giveaway during Christmas of 2016, so we’ve decided that it’s time for another one!
This time around, we will be giving away two VIP rank upgrades to one lucky winner. This means if you were VIP 2 and you won the giveaway, you would be upgraded to VIP 4. In order to enter this giveaway, type the command /enter on the creative or the hub server. This command will add your username to a list which will be used to randomly select the winner. The winner will be announced and notified on November 23rd, 2017.
After a long period of planning and working, we're finally prepared to release our newest update to Skyblock!
New features include:
A market with 36 rentable shops, with enough space to sell pretty much anything
Double the challenges, with spooky new rewards
A new custom Nether island
A PvP arena below the spawn
4 new custom starter islands
A complete reset, to give some fairness for all the new features
Some things for you to discover!
This huge update will take place on Saturday, July 15th. Prior to that, at 5:00 PM EST on Monday, July 10th, the Skyblock server will become whitelisted for testing until release, which means the current map will be removed this Monday.
Alongside our Skyblock release is a brand new Hub, built by the Ruinscraft Build Team! The build team has been hard at work to create new fantastic things for the server, such as new builds around Plots spawn, Skyblock builds, this brand new hub, and so...
I'd like to preface this post by letting you all know that we have huge plans in the works. We can't wait to show you guys what we've been working on, these projects have been in the works for quite a while.
First off, we have updated our Creative Plots server spawn! Thank you to the Ruinscraft Build Team for their hard work on this huge project. Our previous spawn was noticeably outdated - work was started on it in late 2013. It's been quite a while. With spring here, and our many new plans for the server coming up, we decided to give our Plots server a new and updated look. We hope you like it.
Speaking of spring, it's been a while since our last sale, hasn't it? I'm happy to announce our one week spring sale! All packages will be 20% off until Monday, May 8.
As I stated earlier, we have a lot of projects we're working on. The main project you may be thinking about is Creative...
This morning we re-enabled the //stack, //copy, and //paste commands on our creative Minecraft server.
The exploit used involved items such as redstone, carpet, cactus, and any block that drops an item when broken. Basically, people could create massive amounts of cactus (or whatever block that applies) with //stack and then break one and it would break them all. This would create a massive amount of entities all at once, overloading the server.
We have fixed this issue by limiting the amount of entities that can be created per chunk per tick update. This allows cactus, carpets, etc to still be stacked, but if you break them, they will not crash the server or lag your client.
If you find any exploits such as this one, please message a staff member.
We hope you all enjoy WorldEdit'ing freely once more,
Today I would like to talk about our KitPvP server and the recent issues we have been having with specifically Ender Chests functioning correctly.
If you play on KitPvP, you might have noticed some funky stuff going on with your Ender Chest data. If you are not familiar with what has been happening, Ender Chest data has disappeared, been altered, and not saved correctly ever since the launch of the KitPvP server.
We have tried our best to combat this issue and work towards a solution that provides rock solid server performance, data reliability, and the smoothest operations possible.
The Bukkit plugin we choose to use for this release of KitPvP (I am not going to mention the name, however many of you probably know anyhow) has been unreliable and, as previously described, has caused many data issues in the past.
Just today, the plugin has caused the Ender Chest data on KitPvP to become inaccessible.